Home > Behind the Scenes > Behind the Scenes: The Shrine of the Antediluvian

Behind the Scenes: The Shrine of the Antediluvian

The final Session log will be up tomorrow. Here’s a quick preview:

The location of the final Confrontation

The location of the final Confrontation

This was actually the map I used for the last area. Obviously it’s a lot bigger than that in its original form.

I wanted the Antediluvian to have a different art style to everything else – it’s a gargantuan spirit of creation, it doesn’t look like things that are alive, but it should resemble them. As such it’s a lot more cartoony or even sketchy in order to suggest a kind of abstractness. There’ll be more on the Primordial next time, but I want to note that of all the ideas I had for this campaign, it was pretty much the most constistant, with its function staying the same throughout every draft. And while that sounds pretty obvious, I need to emphasize just how little this campaign resembles my original plan.

Originally the plan was that Ferrosa was the setup for a murder mystery and the party would only spend a session or two on it. The assassins were the main bad guys, Ceylon Tuatha was a kindly questgiving type and the overarching icon drama was to do with the Matrairch Wyrm trying to destroy the Psiontist’s political standing while he was away, starting with his apprentices. At this point Ceylon would have tried to play both sides for profit, and the party would essentially be lead on a quest chain culminating in a meeting with the Huntsman, who knew where Faraday had gone and was interested in preserving the delicate balance of power between the Icons.

Speaking of which, the Huntsman is really one of my favourite icons to write, because he’s a being entirely of mysteries. His capabilities and motives are never known, he mainly exists to do implausible and unsettling things that make people question the security of their belongings and induces paranoia without ever really having a central role in the story. Something I truly regret about not going with the original plan is the fact that he would’ve gotten more screen time. Instead he was very much sidelined, and I never had much opportunity to let him shine. In keeping with his total irrelevance my plan was to drop hint after hint that he was involved and up to something sinister, then at the end there would be a reveal that one of the characters they had met was the Huntsman in disguise and he was basically just messing with everyone. He’d leave immediately after and never be seen again. Pacing basically killed that idea, but you’re free to guess which one of the characters he was.

I’m not likely to confirm the actual identity reveal though, because I’ll probably still use it somewhere down the line.

Here is a hint: A Huntsman is a type of spider – a codename rather than a job title. It doesn’t necessarily indicate he’s a ranger or a rogue or anything.

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Categories: Behind the Scenes
  1. December 23, 2012 at 10:37 am

    A Huntsman is a type of spider – a codename rather than a job title. It doesn’t necessarily indicate he’s a ranger or a rogue or anything.

    Half-Life 3 confirmed.

  2. JPH
    December 23, 2012 at 3:44 pm

    “Speaking of which, the Huntsman is really one of my favourite icons to write, because he’s a being entirely of mysteries.”

    I can’t wait for the Lair of the Huntsman campaign!

  1. January 4, 2013 at 11:18 am
  2. October 28, 2014 at 1:38 pm

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