Home > Session Log > Session 6: Stealing Hearts

Session 6: Stealing Hearts

This was a short session because apparently AMERICA (!!!) controls the flow of time and therefore the rest of us are expected to know when they have daylight savings and adjust our schedules accordingly. If indeed you guys want to start one hour later that’s fine though – Discuss in the comments.


Not pictured: Citizens huddled atop giant rocks screaming in terror, the giant flying squid*.

Having narrowly escaped the dismantlement of the colony, the party found itself within a forest consisting of a hoard of golden-feathered ostrich-birds that was slowly being rooted to the spot via living metal. The colony was ruined and the ancient city below it was visible, wreathed in a bright green glow.

Understandably, those of them that cared about the colony (read: not Crias) were a bit upset at the development that left their homes suspended far above their heads on jagged metal vines. To that end they demanded some proof as to the assassins’ good intentions.

Dak’kel insisted she could not have been responsible for sabotaging the tower because she came straight to the camp upon leaving the biome. In addition, her feet had no cosmic paint on them, nor did her boots. She suggested that the trees covering the door were placed there by Tuatha himself, citing the fact he was the only druid who knew they were going into the tower, and he would easily have the power to summon some trees that wouldn’t cut. The party didn’t totally buy it, even though Bob pointed out that the defining feature of a druid was the ability to shapeshift.

He also offered up a signed letter from the Huntsman which Julie and Lachlan were able to verify, the ink shifting so that the party could read Bob’s orders. Basically the assassins had given him a note explaining in as many words “You owe me, do what you can for the people holding this” after killing Kraall and Yorick, and signed it so that only his allies could read it. After they did so he threw it in the orrery that they were using as a campfire, incinerating it in the miniature sun. He also took the opportunity to confiscate Crias’ damaged shock stick because it was technically stolen. For those following on at home, this means that Bob was not one of the assassins, and did not lie about having no idea Yorick was dead – his only involvement is as a facilitator, and he doesn’t particularly like being associated with any of these people.

The party then confronted them about their allegiance with the Astrosage to which they responded by summoning Kraall’s spirit. It turned out that Kraall had been working with Tuatha to reinvigorate the primordial heart (literally the heart of one of the old gods), but after he began to suspect his friend of infernal dealings, he began to get cold feet. Verifying his suspicions through a bound demon in a secret room within his tower, he confronted The World Builder, soon realizing there was nothing he could do to stop him. In secret, Kraall began working with the Astrosage to stop Ceylon’s plan. He locked the controls of the tower so only the apprentice of Grayson Faraday could use it, not anticipating Aladraian. After doing so he had himself assassinated, replacing his own soul with one of the local ghosts (hand picked), in order to deny Ceylon himself as a resource. Believing his tower could not be piloted he was rather dismayed to find the plan going ahead anyway.

He explained that Tuatha had come into possession of the true name of the Primordial whose heart rested beneath the village – With that name he could command the heart to do his bidding, though there was always the risk of those who chose to bend it to their will falling under its control themselves. Tuatha was arrogant enough to disregard this caveat, and set in motion a plan to access it. To do so he would need Kraall’s expertise in opening the primordial seals located the ancient city under the mountain. Luckily, Crias through an act of extraordinary incompetence(?) had destroyed Kraall’s notes on the procedure, denying Ceylon an important resource and buying them all some time.

The Astrosage was vehemently against The World Builder’s plan, and hired the Huntsman to steal the name, which he did, storing it in an ornate pendant, that when either invoked or broken would sear the name into the mind of whoever used it either until it was spoken correctly or forever, respectively.  Bob, being the Huntsman’s representative gave it to Zasahl for safe keeping, and because he and the assassins meant to return to the colony, help the people there and hopefully distract Tuatha until the party could put the heart back to sleep using the name. In theory this should prevent it from waking up again, and set the colony back to its original state. Of course, it would be at the cost of keeping the world a barren desert for the rest of time.

The party decided it might be a good idea to take a rest before they did anything else.

Meanwhile, Zasahl confronted Dak’kel about murdering Yorick, which she expressed regret about, though justified her actions by pointing out that not only could Yorick be raised (she’d do it herself if need be, though she suspected Ceylon would deal with it first) but she had acted under the assumption that their success would save the colony. She revealed that she had been brought up as a street thug, and that the church of Bahamut had taken her in, asking her to use her more unconventional skills to help others, which she agreed to do even at the cost of her own soul. As such she felt obliged to make tough decisions so long as eventually her actions ended up helping people. To that end the fact she’d killed two innocents (despite one being a favour) for an ultimately futile purpose was weighing rather heavily on her conscience. She nonetheless refused to turn herself in to the World Builder’s justice under any circumstances.

Afterwards, Aladraian talked to Kraall about where the Psiontist was. Kraall stated he was unsure, but suspected this to be part of some grand design on Grayson’s part. He had provided Grayson with the  location and astronomical details of the Bellerephon Cascade – it’s a nebula that apparently doesn’t give off primal magic, instead it’s surrounded by masses of dark matter and charged with abundant amounts of dark energy. Those qualities make it difficult to analyze, but Grayson seemed satisfied enough to presumably leave to go to it. Unfortunately, The Psiontist was just as cryptic as his destination so Kraall can’t be of much help until he gets himself raised.

*The scene is shot from the squid’s point of view.

Categories: Session Log
  1. November 12, 2012 at 2:24 am

    Re: time: We can use that Event Time Announcer thing to check the state of everyone’s time zone. Dan, can you make one of those forms, using your time zone as base reference? It is, after all, most important that you’re able to make it.

    Re: Dak’kel: I feel like reminding you that I wasn’t all that insistent about the ‘turning yourself in’ and much more insistent about ‘atonement, of any kind’. That whole ‘turning yourself in to your sworn enemy’ is Crias’ gig, and Crias is a howling madhouse of terrible ideas.

    Yes, that was in-character.

    • November 12, 2012 at 12:11 pm

      Here’s the times for the DST modified session, a day earlier than usual.

      • November 13, 2012 at 3:20 am

        Yeah, this is basically the time I expected it to be. I’m fine either way, assuming no other demands on my time are made.

  2. Desgardes
    November 12, 2012 at 6:14 am


  3. Desgardes
    November 12, 2012 at 6:15 am


  4. November 12, 2012 at 8:36 am

    See? ‘Howling madhouse of terrible ideas’. I’m very grateful when you prove my assertions for me.

    Also, I *love* swinging my morningstar. Just ask Knostril, a.k.a. our party’s damage machine.

  5. November 12, 2012 at 10:31 am

    Hmm, I thought I posted something already? Huh.

    Anyways, sorry about the daylight savings time thing. 3 is fine for me. I’d prefer Friday to Saturday, I’m not 100% sure I can make Saturday yet.

    As far as the game goes, I guess the next thing to do is to get through those seals and find the heart, hmm?

    • Desgardes
      November 12, 2012 at 1:32 pm

      The next thing is the same as always. Vindicating me, exasperating Jarenth, and MAKING HIM LOOK LIKE A FUCKING DICK WHOSE HOLIER THAN THOU-NESS HE CAN”T BACK UP LIKE ALWAYS

      • November 12, 2012 at 7:03 pm

        Note: Destroying Kraall’s notes also means you can’t use them, and your suspicions about Bob were wrong – he had nothing to do with the assassination, only with what happened afterwards.

        So that’s a near success at best.

        I also want to point that despite writing “good” on your character sheet:
        -You stole colony property then thought one of them would fix it for you (also you still have Bob’s extendable pole)
        -You destroyed a wizard’s belongings, including one of his doors as part of an investigation ostensibly for the purposes of helping him
        -You wanted to beat an unarmed woman to death with your bare fists so much you jumped out of a flying tower (this was before you decided she should be turned in to someone working for a warlock she was trying to stop)
        -Mercilessly tormented a bunch of imprisoned lizard cows

        And Zasahl’s the holier-than-thou one here?

        • Desgardes
          November 13, 2012 at 2:44 am

          Yes. But we have Krall. He is better than notes. ALSO, yes,because his default method of conflict resolution is to passively-aggressively insult me, like he’s better than me at ALL.

          • November 13, 2012 at 3:17 am

            Don’t worry, I’m slowly coming around to actively-aggressively insulting you.

            I am better than you. The facts speak for themselves.

          • November 13, 2012 at 3:21 am

            Also, ‘we’ have Kraall? I’m pretty sure Kraall’s soul is currently in the possession of the very group you’re actively trying to antagonize.

            • November 13, 2012 at 3:21 am

              Hell, if it’s even Kraall at all. Aren’t all gnomes master Illusionists? I think that’s a law, somewhere.

              • Desgardes
                November 13, 2012 at 3:53 am

                And you criticize ME for giving the DM ideas. At least I don’t go out of my way to make more work for us.

              • Desgardes
                November 13, 2012 at 3:54 am

                In fact, I’ve SAVED us a whole bunch of work.

                • November 13, 2012 at 4:28 am

                  Fun fact: that whole assassin group only materialized because *you* started accusing Bob so much.

                  Although I will take partial blame for making Yorick a real person.

                  • Desgardes
                    November 13, 2012 at 4:53 am

                    Exactly. You’re the one over complicating matters. I’m only pursuing the leads you lay out by putting too many thoughts on our benevolent Dm.

                  • November 13, 2012 at 11:15 am

                    They materialized because hunting down and curb stomping Dak’kel wasn’t very interesting. Initially they were designed to be a quest trail where you tracked down and dealt with each one Kill Bill style before finally getting to her. Early Dak’kel was was basically a zealous mercenary, who would murder those responsible for great injustice. She was going to have been commissioned by one of the icons who wanted to frame Tuatha for Grayson’s disappearance, by having high ranking Corps members he met with mysteriously die. She would have been told that “Kraall killed his own sister” with no context, and would have freaked out upon being told she murdered someone for the wrong reasons. This would’ve allowed you to hopefully stop the next murder from taking place and expose the icon in question’s plans to the galaxy at large.

              • November 13, 2012 at 10:58 am

                You don’t know his class, but I believe gnomes get Ghost Sound and Prestidigitation free, not any visual illusions.

                Also Kraall mentioned the specific contents of his diary, was able to hold a conversation with Aladraian using knowledge only he’d have access to and knew the layout of his tower, which until you guys entered, was locked.

                It’s a safe bet that you are indeed talking to the right guy.

                • November 13, 2012 at 11:39 am

                  Now that you told me so, I can never again believe it.

                  • November 13, 2012 at 11:43 am

                    When I was running through ideas for the campaign I considered having an illusory hologram of the Astrosage for you guys to talk to, and she’d prove it was her by slapping one of you hard enough to see stars despite being incorporeal.

                    I figured it’d be too easy to dismiss as illusion + mage hand because that’s literally what it was, just not cast by the assassins.

        • Desgardes
          November 13, 2012 at 2:49 am

          Also you’re cherry picking and grossly misrepresenting my intentions.

  6. November 12, 2012 at 7:40 pm

    Either Friday or Saturday should work fine for me.

    Also, question I’ve been meaning to ask but keep forgetting: who is the other co-owner of WT? Presumably a dwarf named Whetstone? I don’t think he’s ever been mentioned by name, or who he is, or what he does exactly.

  7. November 12, 2012 at 7:42 pm

    Either Friday or Saturday should work fine for me.

    Also, question I’ve been meaning to ask but keep forgetting: who is the other co-owner of WT? Presumably a dwarf named Whetstone? I don’t think he’s ever been mentioned by name, or who he is, or what he does exactly.

    Also, note to self: bring caffeine next time. =[

    • November 13, 2012 at 11:06 am

      Sir Morlin Stonemantle is a mechanical savant even among dwarves, head of the order of the Platinum Whetstone and current co-owner of Whetstone-Tuatha. He’s a quiet old man who mostly keeps to himself, but his designs are sought after by everyone from the Planet King to the Emerald Council. He was one of the first dwarves to design an articulated, elementally resistant set of armour suitable for dragons to wear. It’s mostly ceremonial but the dragons don’t care because looking as exquisite as you think you are is its own reward.

      Armour isn’t all he designs – he sees any problem presented to him as a challenge, and strives to solve it with all his concentration. He’s not an icon because Tuatha handles most of the business aspect of W-T and Morlin is liable to spend weeks on end holed up in his workshop without so much as telling the outside world he’s still alive.

      • November 13, 2012 at 11:42 am

        But on the other hand he sounds really awesome and maybe we’ll run into him sometime so he can make us fancy stuff.


        • November 13, 2012 at 11:44 am

          Help Tuatha out and he might be convinced to arrange a visit for you.

      • November 13, 2012 at 6:02 pm

        Right. Cool.

        This is what’s been going through my head: Knostril may have little choice but to help stop his employer at this point, but neither he nor I, the player, really think for one second that the Huntsman doesn’t have another angle in his involvement. And to be on the safe side, I’m not ruling out the possibility the Astrosage might have something to gain here either. We are dealing with powerful political figures after all.

        Second: I’m hoping we can maybe seek some aid from the dwarven half of WT; maybe even Stonemantle himself, or someone close to him.

        • November 13, 2012 at 7:08 pm

          Roll World Builder relationship die to attempt to contact W-T dwarves, assuming you get into a position to do so.

  8. JPH
    November 13, 2012 at 11:55 am

    Hey dudes, I’m not doing Arcanauts anymore.

    It’s not you. It’s me.

    • November 13, 2012 at 12:52 pm

      Sorry to hear it – you’re welcome back any time.

    • November 13, 2012 at 6:03 pm


  1. November 14, 2012 at 7:29 am

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