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Rules: Feathered Dragonborn

“Our ancestors took to the stars, now we take our rightful place among them”

Who are they?

When the dragonborn discovered their long-abandoned homeworld, they discovered another civilization living in their place.

Feathered dragonborn (or Orin as they refer to themselves) are a proud, yet peaceful race who lived with a lack of technology for the majority of their existance, relying on primal magic to improve their way of life. They tend to be smaller and weaker than regular dragonborn, making up for it with improved agility and a more thoughtful nature. Their lightly coloured feathers often compliment their cool, blue-green scales and enable them to blend into the tropical jungles of their homeworld, Avorus. These dragonborn grew more adept at tool use than their cousins, losing their breath weapon, but by the mountainous reagions they dwell in pushed them to regrow their once-vestigial wings. Despite their agility, they lack the capability for true, sustained flight, only being able to stay aloft in short bursts.

They look upon the new, interstellar civilization with great curiosity and take a special (though not always appreciated) interest in their scaled cousins, seeking to understand their place in the cosmos.  They greatly favour natural or agile classes such as rogues or rangers, knowing they must rely on their wits to adapt and survive in a new environment. Because their natural language (Oran)is a derivative of ancient Draconic, they often have an easy time picking it up, meaning most Orin speak it with a fair degree of competance.

Characters who speak Oran and grew up among draconic speakers or vice versa can learn the other language for free.

This will not however allow you to understand more than a few words of one just by speaking the other.

What are their stats?

Average Height: 5’8″-6’6″

Average Weight: 180-240lbs

Ability Scores: +2 Dexterity, +2 Wisdom

Size: Medium

Speed: 6 squares

Vision: Normal

Languages: Common, Draconic, Oran

Skill Bonuses: +2 Nature +2 Acrobatics

Feature – Dragonborn Agility: When you’re bloodied, you gain a +1 racial bonus to reflex saves and also to armour class if you’re wearing light or no armour.

Feature – Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.

Ability – Draconic Flight: Encounter Power (Move action, Personal Range)

Effect: Fly a number of squares equal to your speed. At the end of your turn, you float down to the ground if you aren’t already there. If you are falling at a harmful velocity this will allow you to land without taking damage.

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Categories: Mechanics, Races, Setting
  1. August 13, 2012 at 7:03 am

    What, and give up my ability to spit elemental death at people? I’ll pass, thanks.

    • August 13, 2012 at 7:24 am

      If I knew how to enable elemental death flying I’d do it, but feathers are really not known for doing you a lot of good when you’re on fire.

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