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Setting: Ferrosa Colony

Edit: A lot about Ferrosa has changed both conceptually and narratively since I wrote this post. Take what you read (and see) here with a grain of salt.

~~~

Four people is enough to start, but it’ll take some time. Until then, here’s a quick primer on the starting area of the campaign.

Original Concept for Ferrosa.

The frontier colony on which your adventure begins is a small metal-wrought village atop a cliff, near the base of a mountain range. It’s mostly self sufficient as a result of the colony’s druidic order who reside in the nearby biome and create food and clean water and keep the local fauna away. That’s not to say the nearby seawater or forest are unsuitable for use, but most of the planet’s fauna are subterranean, and the seawater of course requires purification before it’s fit for consumption. The village itself consists of 243 people of varying races, faiths and creeds – they’re a hardy and innovative folk as colony life requires active participation from everyone, so if there’s something you need done, there’s usually someone who has some idea how to do it. The colony itself started as a series of holiday homes for people mining the moon, as it’s considerably more hospitable, but most of the residents live there full time.

The planet itself has slightly above howeworld-gravity and a slightly thinner atmosphere which although breathable by all races requires oxygen for prolonged hikes for those races unsuited to more extreme conditions such as humans or elves. Eldarin, gnomes and other Fey creatures tend to not find the lack of oxygen a problem in the least. It has a single moon comprised of significant quantities of iron and a fluctuating gravitational field that causes rust to occasionally rain down on the local landscape. In addition the planet suffers from frequent lightning storms and the village was originally designed as a Faraday cage of sorts, though recently any effectiveness it would have had at diverting lightning has been nullified through rennovations. There are networks of tunnels going throughout the mountains which have as of yet yielded nothing of value, particularly compared to the moon above, but they are host to a variety of alien life forms that feed on the luminescent fungi growing within.

The forest below the wizard’s tower consists of a massive herd of non-sentient flightless birdlike creatures whose feathers resemble leaves, but who live a mostly sedentary life, absorbing nutrients from the soil via long prehensile tounges. They migrate from one side of the river to the other each season and are occasionally, to the chagrin of the druids hunted as food. They are said to taste like calamari.

By and large however, the lightning, rock falls and other hazards are attracted toward the wizard’s tower on the edge of the sea, where his wards and enchantments draw most of the planet’s dangers away from you. He’s a solitary type as most wizards are, but those of you who have met him have gotten the impression he’s a rather kindly fellow, probably more good-natured than the local druids who essentially run the colony in all but title.

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Categories: Setting
  1. August 9, 2012 at 4:25 am

    Would the Wizard’s apprentice be an acceptable character concept?

    • August 9, 2012 at 4:36 am

      Yes, that would be an ideal concept.

      • August 9, 2012 at 6:31 am

        Kaylee (from Firefly) would likely be the strongest inspiration for the character I’m currently mulling on.

  2. November 22, 2012 at 7:49 pm

    *edit*

    Ferrosa colony is currently abiding on several chunks of rock lifted into the air in a cataclysmic catastrophe caused by the breaking of a seal on a Primordial Heart, allowing him access to those aspects of his power linked to that seal. We have yet to see what other such catastrophes may befall the colony.

  1. October 16, 2012 at 12:03 am

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